I have some ideas, depending on that. What's the beginning of your outline?
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Manny
Bad John
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Heroes and Demons OTD Thread.
Bad John- Freelancer Operative
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- Post n°351
Re: Heroes and Demons OTD Thread.
Hmmmmmmm...where and when do you intend for this chapter to start?
I have some ideas, depending on that. What's the beginning of your outline?
I have some ideas, depending on that. What's the beginning of your outline?
Manny- Freelancer Operative
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- Post n°352
Re: Heroes and Demons OTD Thread.
-Enrique and Alpha meet up
-Edited Metas and Cartel members brought together
-Assault Mafia/Yakuza alliance meeting, part of the Cartel's aggressive expansion plans
-Gang firefight goes down
-HERO (if that's what we're calling it) is sent in as first response to contain firefight to a specific area and stop it if possbile.
We go from there.
Attack takes place a few weeks after the Angel's death. Maybe 3 months at most (to provide a somewhat realistic time frame for training).
I was thinking of having it take place outside of Crisis city, in a city where "Florida" would be (kinda like Miami). We CAN teleport right?
-Edited Metas and Cartel members brought together
-Assault Mafia/Yakuza alliance meeting, part of the Cartel's aggressive expansion plans
-Gang firefight goes down
-HERO (if that's what we're calling it) is sent in as first response to contain firefight to a specific area and stop it if possbile.
We go from there.
Attack takes place a few weeks after the Angel's death. Maybe 3 months at most (to provide a somewhat realistic time frame for training).
I was thinking of having it take place outside of Crisis city, in a city where "Florida" would be (kinda like Miami). We CAN teleport right?
Bad John- Freelancer Operative
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- Post n°353
Re: Heroes and Demons OTD Thread.
So, before the Firefight takes place, the team would be at the complex?
We could have them converse a bit among themselves, since the parts leading up the the firefight are very villain heavy.
We could have them converse a bit among themselves, since the parts leading up the the firefight are very villain heavy.
Manny- Freelancer Operative
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- Post n°354
Re: Heroes and Demons OTD Thread.
...That's probably a side effect of not having written a good guy character in forever.
I suppose I could do that, but what'd they be talking about has got me stumped. I suppose they could be talking about how training went, and if they could take on DEMONs now or not.
I suppose I could do that, but what'd they be talking about has got me stumped. I suppose they could be talking about how training went, and if they could take on DEMONs now or not.
Bad John- Freelancer Operative
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- Post n°355
Re: Heroes and Demons OTD Thread.
Yeah, but with various small talk dripped in.
Tell ya what, I could send you a few subjects, or scenarios that I find interesting that could be peppered in.
I've got an idea in particular that I find...interesting, and I'm sure I could come up with a few things for the Heroes to CHAT about. I'm decent at chit chat, but not so great at mission related banter.
Tell ya what, I could send you a few subjects, or scenarios that I find interesting that could be peppered in.
I've got an idea in particular that I find...interesting, and I'm sure I could come up with a few things for the Heroes to CHAT about. I'm decent at chit chat, but not so great at mission related banter.
Manny- Freelancer Operative
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- Post n°356
Re: Heroes and Demons OTD Thread.
Go for it. Greyhound has Wifi!
So I'll be checking in periodically. Typing on my phone is a bitch though, so bear with me and my late replies.
So I'll be checking in periodically. Typing on my phone is a bitch though, so bear with me and my late replies.
Bad John- Freelancer Operative
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- Post n°357
Re: Heroes and Demons OTD Thread.
I just sent you something you can look over, and a rough outline of some things I think would be good to contrast the villainy and heaviness. :) A little hero comic relief.
The first part, however, isn't purely comedy. :3 I've had that scene planned for a long time.
Check your inbox, and read up!
The first part, however, isn't purely comedy. :3 I've had that scene planned for a long time.
Check your inbox, and read up!
Manny- Freelancer Operative
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- Post n°358
Re: Heroes and Demons OTD Thread.
Read it over and I can only say two words about it: me gusta.
I'll try and portray those more lighthearted moments as best as I can.
Oh god... It's been so long since I tried to write something funny and innocent. Jesus help me.
I'll try and portray those more lighthearted moments as best as I can.
Oh god... It's been so long since I tried to write something funny and innocent. Jesus help me.
Shad0wChas3r- Database Director
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- Post n°359
Re: Heroes and Demons OTD Thread.
~ Jesus loves me this I know...Manny wrote:Read it over and I can only say two words about it: me gusta.
I'll try and portray those more lighthearted moments as best as I can.
Oh god... It's been so long since I tried to write something funny and innocent. Jesus help me.
Manny- Freelancer Operative
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- Post n°360
Re: Heroes and Demons OTD Thread.
Anything you want Morgan?
I'll be going to bed in like half an hour, but I can still make some notes and think about integrating any requests you may have.
I'll be going to bed in like half an hour, but I can still make some notes and think about integrating any requests you may have.
Bad John- Freelancer Operative
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- Post n°361
Re: Heroes and Demons OTD Thread.
I sent you something else. Some funny lines for a particular scene.
:3
:3
Manny- Freelancer Operative
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- Post n°362
Re: Heroes and Demons OTD Thread.
Roger.
I got a decent chuck of the more "serious" part of the post in. Serious being the thing we actually respond to.
I'll begin work on the more light hearted stuff tomorrow after class. I need to get some sleep.
If any of you fellas want to request something, you got all morning.
I got a decent chuck of the more "serious" part of the post in. Serious being the thing we actually respond to.
I'll begin work on the more light hearted stuff tomorrow after class. I need to get some sleep.
If any of you fellas want to request something, you got all morning.
Bad John- Freelancer Operative
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- Post n°363
Re: Heroes and Demons OTD Thread.
I sent you a minor paragraph edit. It was something I meant to write in, but got sidetracked, and left out some detail.
Bad John- Freelancer Operative
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- Post n°364
Re: Heroes and Demons OTD Thread.
Ideas for Edited Humans.
Class 1 Edits: A regular guy with a disability that has been repaired by edits. Pretty much Jordan after the KMC fixed him, but before he became Beta. It can be anything from a person with a robotic eye or cochlear implant, and a child with robotic legs to fix a birth defect.
Perfectly legal, and nowadays pretty cheap. Some are even advanced enough to feel pain, or run off of natural electrical synapses instead of batteries.
Class 2 Edits: A weaponized or industrialized modification. A man loses or cuts off his arm and replaces it with an opposable machine gun, jackhammer, vice grip, or superpowered enhancement.
Usually used in crime, but sometimes used for cheaper labor. Pretty illegal, and these would likely be the bulk of the Alpha's vanguard. People with springing legs, gun arms, modified vision, or whatever else.
The rest of their bodies are normal, usually.
Class 3 Edits: When someone's body has been internally modified for stronger musculature via artificial systems. These would be the Alpha's Lieutenants. They are stronger and faster due to internal edits.
These are HIGHLY illegal. Perhaps Made Men is an appropriate nickname.
Class 4 Edits: In addition to enhanced musculature, these people have impressive arrays of technology that makes them the pinnacle of editing technology. The perfect marriage of man and machine, these are the most powerful edited humans. Most are less than 40% human.
GlockJaw is a prime example. These men are capable of going toe to toe with even Jordan.
Class 5 Edits: Although they're not that different from Class 4 humans, Alpha and Beta deserve their own class due to the extent of their edits.
That, and both of them possess an auto-repair and healing factor that puts them on another level.
Alpha's healing factor is the result of nanomachines in his metallic body parts and within his human flesh. Jordan has no nanomachines, but his body repairs itself via unknown means.
Class 1 Edits: A regular guy with a disability that has been repaired by edits. Pretty much Jordan after the KMC fixed him, but before he became Beta. It can be anything from a person with a robotic eye or cochlear implant, and a child with robotic legs to fix a birth defect.
Perfectly legal, and nowadays pretty cheap. Some are even advanced enough to feel pain, or run off of natural electrical synapses instead of batteries.
Class 2 Edits: A weaponized or industrialized modification. A man loses or cuts off his arm and replaces it with an opposable machine gun, jackhammer, vice grip, or superpowered enhancement.
Usually used in crime, but sometimes used for cheaper labor. Pretty illegal, and these would likely be the bulk of the Alpha's vanguard. People with springing legs, gun arms, modified vision, or whatever else.
The rest of their bodies are normal, usually.
Class 3 Edits: When someone's body has been internally modified for stronger musculature via artificial systems. These would be the Alpha's Lieutenants. They are stronger and faster due to internal edits.
These are HIGHLY illegal. Perhaps Made Men is an appropriate nickname.
Class 4 Edits: In addition to enhanced musculature, these people have impressive arrays of technology that makes them the pinnacle of editing technology. The perfect marriage of man and machine, these are the most powerful edited humans. Most are less than 40% human.
GlockJaw is a prime example. These men are capable of going toe to toe with even Jordan.
Class 5 Edits: Although they're not that different from Class 4 humans, Alpha and Beta deserve their own class due to the extent of their edits.
That, and both of them possess an auto-repair and healing factor that puts them on another level.
Alpha's healing factor is the result of nanomachines in his metallic body parts and within his human flesh. Jordan has no nanomachines, but his body repairs itself via unknown means.
Manny- Freelancer Operative
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- Post n°365
Re: Heroes and Demons OTD Thread.
ERMAGERD! I FINISHED!!!!!
Since we're all high ranking members, I think we can edit each other's posts (with the exception of Morgan who is a higher rank).
So make edits where necessary but be careful pl0x. Don't accidentally delete it, I know I did that to Panther once back at the old Database.
On another note, I found it quite refreshing to write something a bit more happy. It's a lot simpler than I thought, none of those "moral dilemmas" or "dark moments" found in my stories.
Hell it was nice break from writing notes and lab reports, which is what I have been writing for most of September.
Since we're all high ranking members, I think we can edit each other's posts (with the exception of Morgan who is a higher rank).
So make edits where necessary but be careful pl0x. Don't accidentally delete it, I know I did that to Panther once back at the old Database.
On another note, I found it quite refreshing to write something a bit more happy. It's a lot simpler than I thought, none of those "moral dilemmas" or "dark moments" found in my stories.
Hell it was nice break from writing notes and lab reports, which is what I have been writing for most of September.
Bad John- Freelancer Operative
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- Post n°366
Re: Heroes and Demons OTD Thread.
It was good. :)I liked it a lot, especially the banter between Alpha and Enrique. You can tell their relationship is based purely on mutual benefit. If that ever runs dry, they'll just be straight up enemies. That always makes villainous interactions interesting. :D
I made a few edits for grammar errors (small ones that I woulda made myself, really) and a few minor additions. Everything checked out in my book.
I'll write up a post for Jordan entering the fray soon!
I made a few edits for grammar errors (small ones that I woulda made myself, really) and a few minor additions. Everything checked out in my book.
I'll write up a post for Jordan entering the fray soon!
Bad John- Freelancer Operative
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- Post n°367
Re: Heroes and Demons OTD Thread.
First of all, I'll have my chapter up tomorrow afternoon.
Second of all, fun fact, the Sith from Star Wars could pool their energy together and make something called a Thought Bomb, which was capable of trapping every force sensitive on the planet in a spinning orb of pain and torment for all of eternity.
That's cool.
Second of all, fun fact, the Sith from Star Wars could pool their energy together and make something called a Thought Bomb, which was capable of trapping every force sensitive on the planet in a spinning orb of pain and torment for all of eternity.
That's cool.
Manny- Freelancer Operative
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- Post n°368
Re: Heroes and Demons OTD Thread.
I got a really good laugh out of this!Bad John wrote:Damien gave Jordan a spiteful look. "Pet project."
"Loser."
"Beta-Male." Damien grinned broadly, his red, piercing eyes locked onto Jordan.
"Bitch." Jordan gave Damien an easy, relaxed gaze, but there was a clear storm behind his calm eyes.
Bad John- Freelancer Operative
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- Post n°369
Re: Heroes and Demons OTD Thread.
Thanks. :D
Manny- Freelancer Operative
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- Post n°370
Re: Heroes and Demons OTD Thread.
Heads up, I'll probably get started on Friday (not today) for the next part since I have three mid terms tests this upcoming week. I'll be done on Friday though.
Bad John- Freelancer Operative
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- Post n°371
Re: Heroes and Demons OTD Thread.
We still got Morgan's part to look forward to.
Shad0wChas3r- Database Director
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- Post n°372
Re: Heroes and Demons OTD Thread.
Coming soon fellas, still planning the perfect costume design for him, since I technically haven't announced it in Ascension yet .
Should be on it's way by at least Saturday/Sunday. Promise.
Also, I thought it might be helpful to add this as a resource, coming from one of the other sites I frequent. Essentially, it's a character form that explains the character's abilities. Yes, I am aware that we did the sign up sheets that explained it, but we really didn't flesh it out.
If you want to use this, great! If not, I totally understand. I figured it would be a nice resource for the other authors to use.
Should be on it's way by at least Saturday/Sunday. Promise.
Also, I thought it might be helpful to add this as a resource, coming from one of the other sites I frequent. Essentially, it's a character form that explains the character's abilities. Yes, I am aware that we did the sign up sheets that explained it, but we really didn't flesh it out.
It's quite graphic, I know.
Example:
Name: Bryce Howard.
Alias: Glacycle *or something that might be better*
Powers/Abilities/Etc.: Glaciokinesis, Psychic, Telekinesis.
Abilities explained:
Glaciotransport: The ability to freeze one's molecules *this includes a party up to four, dependent on weight of party* and transport them anywhere Bryce has visited/seen once in his life. All Bryce needs is a momentary glance at his target location, even in Photo form, and he is able to teleport there.
Psychokinesis: Bryce has the ability to infiltrate minds and manipulate them to his will. With each mind he reads, the stronger this ability gets, making blocking him much more impossible. What he reads he learns, allowing him to learn things without the waste of time and resources for education.
Telekinesis: Bryce has the ability to lift things, even himself, with his powerful ESP brain-waves. He can even fly with his own mind at amazing speeds, the absolute fastest recorded ranging anywhere from 60-70 mph. Dependent on the weight of the objects he lifts, he can launch them at speeds of up to 50 miles per hour. For example, a Charter bus would sap his energy much quicker, and he might not be able to launch it quite as swiftly as say, a potted plant.
Glaciokinesis: Bryce can manipulate moisture within the air, environment, his own body, or his fellow human/animal's body into freezing. When using moisture from the air/environment, he can form sharp projectiles made out of solid, almost perma-frost sturdy ice.
----------------------------------------
Signature moves:
-'Jack Frost's wrath': With enough raw emotion flowing through his veins, Bryce can summon a strong blizzard of snow, which helps immobolize his opponent. Occasionally, a small cyclone of icicles shred his foe.
-'Scrambled-Brains': Within a five mile radius of Bryce, he can reach deep into their memories, causing them to forget who they are. Dependent on the amount of time his foe is within proximity will determine how long lasting the effect lasts, if not permanent.
-'Frosty's frozen heart': When provoked, Bryce can use his Glaciotransport to appear behind his foe, stabbing them near the heart with one of his icicle blades.
-'Ice Hazard': Forming a giant icicle on the ground, Bryce usually pierce's his foe's leg(s) to the ground, teleports behind them, grabs them by the shoulder, and launches himself in the opposite direction. This effectively dispatches his opponents without having to resort to fatal measures.
---------------------------------------------
Finishing moves:
-'Mind-ass-spoded': Putting it scientifically, Bryce blows their brains out their ass with his mind. With his foe in a weakened state, Bryce approaches the foe, forcing his open palm on their forehead. Purging unnecessary memories he has acquired over the years into his victim's head, their brains can't hold all of the raw data, and literally explodes. The dumber the victim is, the bigger the fireworks. Bring popcorn.
-'Frozen Vegetables': By sticking his palm at the base of his victim's neck, Bryce drains all of his foe's memories, good or bad, and uses that energy to slowly freeze their brains, effectively dispatching them for good.
-'Prisoner of the mind': Putting it simply, Bryce locks his victim within the confines of their own minds. Reliving any embarrassing/traumatic memory for eternity. If the victim has none of their own, he congratulates them, and forces them to witness the hell he endured in the Terra Co. facility, forcing them to believe that it is them themselves that are being tested on.
-'Hypothermia': Restraining his foe with enough ice to prevent escape, Bryce goes through the painful process of slowly freezing all their bodily fluids. When they've endured enough pain without dying, he clenches his fist, shattering all of the ice within their system. The opponent will either explode, or bleed out at a later time. Depends on the amount of freezing they go through.
If you want to use this, great! If not, I totally understand. I figured it would be a nice resource for the other authors to use.
Manny- Freelancer Operative
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- Post n°373
Re: Heroes and Demons OTD Thread.
I quite like the template, as it give us a better understanding of just how far our heroes are willing to go with their powers.
I think I'll add that into the template in the Heroes and Demons Cast thread (which received a major overhaul in case you haven't been there yet/in a while).
Something to note: Alejandro, when in control of the Demon is notably quite less aggressive then when it is the other way.
The inbetween stage, where Al has to toy around with the Demon's mentality, will be somewhat similar to what Jordan has done in this chapter what and Bryce does with his powers in Morgan's latest post here.
That means to say that he'll be breaking bones, one hit KOing dudes, dislocating joints, and cutting off hands and such.
Later, when Alejandro gets to be in full control of the Demon (suppression, not collaboration) he'll be more of a Superman brawler. That means that he'll be using powerful punches and kicks but no more claws for stabbing, clawing, slicing, etc. He'll even go so far as to avoid breaking bones and causing severe bodily damage if necessary, but he will try to capture/knock out enemies.
Al doesn't like hurting people all that much which explains the inverse relation between control and lethal attacks.
There is ONE other stage, which is basically when all hell breaks lose and shit really hits the fan... but I'm still ironing out the details.
Basically it's far worse than the Demon being in full control. I'll keep you fellas updating on the details of that, such as why, when, how etc.
I think I'll add that into the template in the Heroes and Demons Cast thread (which received a major overhaul in case you haven't been there yet/in a while).
Something to note: Alejandro, when in control of the Demon is notably quite less aggressive then when it is the other way.
The inbetween stage, where Al has to toy around with the Demon's mentality, will be somewhat similar to what Jordan has done in this chapter what and Bryce does with his powers in Morgan's latest post here.
That means to say that he'll be breaking bones, one hit KOing dudes, dislocating joints, and cutting off hands and such.
Later, when Alejandro gets to be in full control of the Demon (suppression, not collaboration) he'll be more of a Superman brawler. That means that he'll be using powerful punches and kicks but no more claws for stabbing, clawing, slicing, etc. He'll even go so far as to avoid breaking bones and causing severe bodily damage if necessary, but he will try to capture/knock out enemies.
Al doesn't like hurting people all that much which explains the inverse relation between control and lethal attacks.
There is ONE other stage, which is basically when all hell breaks lose and shit really hits the fan... but I'm still ironing out the details.
Basically it's far worse than the Demon being in full control. I'll keep you fellas updating on the details of that, such as why, when, how etc.
Bad John- Freelancer Operative
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- Post n°374
Re: Heroes and Demons OTD Thread.
Trying out the whole abilities template thing.
Name: Jordan Jones
Alias: Beta
Powers/Abilities: Edited Human Bionic Enhancements, Superhuman strength/stamina/agility/durability, energy cannon, enhanced senses, shapeshifting limb, healing factor/autorepair.
Abilities explained:
Advanced Edits: Jordan's unique physiology grants him incredible superhuman strength, speed, and endurance. He can push busses and flip cars, and punch through solid sheet metal. His fastest recorded running speed is 45 miles per hour (not fast enough to catch a speeding car, but enough to leave most people in the dust).
Weapons Arm: Jordan's right arm is fully bionic, and has been outfitted with one of the most advanced prosthetics known to man. Built with billions of working parts, all linked to his brain, he can generate a multitude of close range weapons and constructs, including jackhammers, blades, maces, flails, and long range grappling hooks.
His arm can also convert into a simple energy cannon.
Sensory Bundle: Jordan's brain was also edited, and inside of his reinforced metallic skull, his mind has been altered to bolster his "sixth sense." Any threat within range of his sense of hearing or sight is easier for him to notice, and all of the sensory data his mind receives is streamed back to the KMC, who monitor his fights.
Autorepair/Healing Factor:
Pain Tolerance: Jordan is incredibly resistant to pain and damage, due to severe burns he received as a young man. Those burns destroyed his right arm completely, and burned him over seventy-five percent of his body, sparing only his face, genitals, and most of his left arm.
Nothing, in his mind, compares to the pain he felt then, and due to his incredibly durable current form, pain doesn't phase him.
Uniform: His new uniform is bulletproof.
----------------------------------------
Signature moves:
-'Robotic Southpaw': When facing an enemy with strength comparable to his, Jordan defaults to basic punching and kicking. He has good reflexes and keen battle sense, so he typically wins in close quarters.
-'Weapons Right': Jordan's right arm can take the form of any tool or weapon, so he can use it to devastating effect in combat. Thus far, he's used a drill, a simple sword, a hammer, a jackhammer, and other things.
-'The Spur': He tends to avoid using it unless necessary, but his cannon-arm has two modes: stun and kill. His aim is mediocre.
-'Grapple Claw': Jordan can transform his arm into a grappling claw, and uses it to swing from place to place, retrieve distant items or grapple enemies towards him, or rocket himself towards an opponent to deal a severe blow.
-'ENDURE.': Jordan's autorepair and metallic nature allow him to withstand brutal beatings, and come back swinging. If necessary, he'll take abuse just to dish out an effective counterattack, or protect civilians from gunfire (or worse).
---------------------------------------------
Finishing moves: Jordan tends to avoid lethal force, but if he knows an enemy can take substantial amounts of abuse, or he NEEDS to kill them, then...
-'SUPER ARM!!': Jordan grabs an enemy (possibly using his grappling claw), and simply throws them as hard and far as he can. If the enemy is a normal human, this can prove fatal.
-'Multiple Lock Ons': Jordan's cannon charges for a few seconds, and releases a multiple round burst. This assault would be lethal to even some meta-humans if taken head on.
-'Metallic Devil': While not a killing move in and of itself, if Jordan's edited systems are electrified, they can preform at 200% capacity, making him twice as strong, twice as fast, and providing his cannon with four times the power. His eyes glow unnaturally, and his movements become erratic and frightening.
-'Final Flash': By pooling as much energy into his cannon as he can, he can fire off a shot capable of leveling a building. Such an act would render his cannon arm overheated and damaged for a little while, but it would recover and repair itself soon enough.
Name: Jordan Jones
Alias: Beta
Powers/Abilities: Edited Human Bionic Enhancements, Superhuman strength/stamina/agility/durability, energy cannon, enhanced senses, shapeshifting limb, healing factor/autorepair.
Abilities explained:
Advanced Edits: Jordan's unique physiology grants him incredible superhuman strength, speed, and endurance. He can push busses and flip cars, and punch through solid sheet metal. His fastest recorded running speed is 45 miles per hour (not fast enough to catch a speeding car, but enough to leave most people in the dust).
Weapons Arm: Jordan's right arm is fully bionic, and has been outfitted with one of the most advanced prosthetics known to man. Built with billions of working parts, all linked to his brain, he can generate a multitude of close range weapons and constructs, including jackhammers, blades, maces, flails, and long range grappling hooks.
His arm can also convert into a simple energy cannon.
Sensory Bundle: Jordan's brain was also edited, and inside of his reinforced metallic skull, his mind has been altered to bolster his "sixth sense." Any threat within range of his sense of hearing or sight is easier for him to notice, and all of the sensory data his mind receives is streamed back to the KMC, who monitor his fights.
Autorepair/Healing Factor:
- Potential spoiler for the series. Read if interested.:
- Unknown to Jordan, he was a metahuman before he was edited. Although his powers were never realized, he would have had the ability to heal from most wounds if his abilities had time to grow. He may even be able to repair other people, in time.
Now, Jordan's healing factor has extended to his edits. Any damage done to his mechanical parts is healed, unless he receives too much damage, in which case he is forced into stasis until his body can repair itself.
Pain Tolerance: Jordan is incredibly resistant to pain and damage, due to severe burns he received as a young man. Those burns destroyed his right arm completely, and burned him over seventy-five percent of his body, sparing only his face, genitals, and most of his left arm.
Nothing, in his mind, compares to the pain he felt then, and due to his incredibly durable current form, pain doesn't phase him.
Uniform: His new uniform is bulletproof.
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Signature moves:
-'Robotic Southpaw': When facing an enemy with strength comparable to his, Jordan defaults to basic punching and kicking. He has good reflexes and keen battle sense, so he typically wins in close quarters.
-'Weapons Right': Jordan's right arm can take the form of any tool or weapon, so he can use it to devastating effect in combat. Thus far, he's used a drill, a simple sword, a hammer, a jackhammer, and other things.
-'The Spur': He tends to avoid using it unless necessary, but his cannon-arm has two modes: stun and kill. His aim is mediocre.
-'Grapple Claw': Jordan can transform his arm into a grappling claw, and uses it to swing from place to place, retrieve distant items or grapple enemies towards him, or rocket himself towards an opponent to deal a severe blow.
-'ENDURE.': Jordan's autorepair and metallic nature allow him to withstand brutal beatings, and come back swinging. If necessary, he'll take abuse just to dish out an effective counterattack, or protect civilians from gunfire (or worse).
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Finishing moves: Jordan tends to avoid lethal force, but if he knows an enemy can take substantial amounts of abuse, or he NEEDS to kill them, then...
-'SUPER ARM!!': Jordan grabs an enemy (possibly using his grappling claw), and simply throws them as hard and far as he can. If the enemy is a normal human, this can prove fatal.
-'Multiple Lock Ons': Jordan's cannon charges for a few seconds, and releases a multiple round burst. This assault would be lethal to even some meta-humans if taken head on.
-'Metallic Devil': While not a killing move in and of itself, if Jordan's edited systems are electrified, they can preform at 200% capacity, making him twice as strong, twice as fast, and providing his cannon with four times the power. His eyes glow unnaturally, and his movements become erratic and frightening.
-'Final Flash': By pooling as much energy into his cannon as he can, he can fire off a shot capable of leveling a building. Such an act would render his cannon arm overheated and damaged for a little while, but it would recover and repair itself soon enough.
Manny- Freelancer Operative
- Posts : 1365
Join date : 2013-01-17
Age : 29
Location : The Great White North (Canada)
- Post n°375
Re: Heroes and Demons OTD Thread.
I was rethinking the matching uniforms thing.
While they don't have to share the same style of clothing, maybe they could have a colour scheme? Or a log0/armband on their shoulders or something
While they don't have to share the same style of clothing, maybe they could have a colour scheme? Or a log0/armband on their shoulders or something