Wasn't sure where to put this but we had a similar thread at the old Database.
This will probably appeal to our more artistic types but... If you've created any new armour, weapons, ships, etc feel free to post here. Even if it is only a description (for those of us who can't draw ).
I'll go first I guess. ALL ITEM NAMES ARE LINKS!
Weapons
MA5C-BR55 Hybrid Rifle
Capable of four firing modes (single shot, 3-burst, 5-burst, and fully automatic) this rifle, while now somewhat outdated, has proven to be very versatile and surprisingly reliable. It jams less often than most weapons and accepts attachments as well. Currently only one rifle exists, used by Spartan-324.
Energy Trident
Reverse engineered by Legion engineers from Sangheili Energy swords, the Trident is meant to provide a melee weapon with more range, able to slice enemies before they can do so with their own weapons. Currently only one exists, in the hands of Spartan-324.
Brute Heavy Sword
A massive metal blade developed by Jiralhanae after seeing the lethality of the Sangheili energy sword, this is perhaps even heavier than the Human Claymore sword. The Jiralhanae wield it surprisingly well, the strongest of them requiring only one hand. Unlike the Gravity Hammer, this weapons had been seen in the hands of lower ranking Jiralhanae, the lowest rank observed so far is a Brute Captain.
Precision Spike Rifle
A rare sight, this weapon has rarely been seen on the battlefield. Neither the Sangehili nor Jiralhanae could have designed such a weapon. It is too savage for the Sangheili and too moderate for the Jiralhanae.
The main body of the gun resembles a Needle Rifle, but with a human grip and Brute stock and bayonet. The Brute handle allows for a wider variety of species to use it, and the grip allows for better aiming. The spikes are most likely far cheaper ammunition to make than the crystals commonly seen in Needle Rifles, while still allowing for similar accuracy.
These advantages in production would explain why Jackal merchants are in possession of these weapons, and their ease of use would suggest that the Jackals seek to sell the rifle to anyone willing to buy.
Armour
MJOLNIR Mark VII/Black Hybrid
The most advanced set of armour as of 2553, engineered by Legion scientists. The armour contains all the benefits of both parental suits, and an added bonus.
Much like the Mark VII, the suit has limited energy shield molding, allowing the wearer to create shapes (e.g., bubbles) for short durations of time. The suit is also capable of orbital reinsertion and slip-space insertion.
The suit allows for 5000x magnification of objects seen through the visor, and no longer places dislocated limbs in improper positions.
An additional, and unique, feature of this suit is the 1.2x increase in reflexes which proves very valuable in close quarters combat with enemies such as the Sangheili and the Jiralhanae.
Legionnaire BDU
The Legionnaire BDU is issued to all "regular" infantry who are actually given "Spartan-I" augments. The armour is very similar to that of the Marine BDU issued in the earlier years of the Human-Covenant war, with the exception of the lightly armoured abdomen, which now has a plate to protect the user. An oddity worth noting is that the UNSC Marine BDU had more armour than those used in the later years of the war.
This is most likely due to production costs and the constant loss of resources due to Covenant glassing of entire planets. The Legion is able to direct most of its funds into its PMC branch, so funding isn't as big of an issue.
The armour is heat resistant and bullet proof, providing full protection from ballistic weaponry and limited protection from plasma weaponry.
The helmet is unique, dubbed the LHTH (Legion High Tech Helmet). While providing many of the same benefits as the Marine helmet, it also has many unique features.
The visor is able to switch its views between normal vision, thermal vision, and night vision allowing Legionnaire troops to adjust to an ever changing battlefield without having to acquire extra equipment.
The helmets contain HUD's akin to those of the ODSTs, and VISR as well. The helmets are capable of communicating with other devices via radio waves, like that of a Spartan's. Like these helmets, the visor is also capable of 2x magnification.
In general, it can be said that the LHTH is superior to the Marine helmet in most regards but it is more costly to produce in large numbers. The BDU is superior, but mainly because it covers more parts of the user's body.
Black Guard Power Armour
The Black Guard are designed to cannon fodder, much like the Grunts of the Covenant. However, unlike Grunts, Black Guards are not free to create.
In order to increase the life span of a Black Guard in battle, and to hide their more... gruesome features, armour was designed to aid them.
MJOLNIR armour was out of the question, so the Legion began looking for alternatives. They found it in the Covenant's armour systems. The Sangheili Combat Harness was too alike to MJOLNIR, so it was not reversed engineered. The Jiralhanae were equipped with what seemed to be a cheaper alternative, and so Legion forces gathered all the Power Armour that they could.
Reverse engineering the Power Armour showed that it provided a fair amount of protection from ballistic armour, deflecting most of it. It was to be expected since the Covenant had been fighting humans, who used ballistic weaponry. The challenge was finding out how to increase the shielding systems without making the suit far too expense for cannon fodder.
Eventually Legionnaire engineers found that increases in the strength of the energy shielding demanding more power. Recharging the shields more quickly however simply demanded a more efficient system. So the end goal was to provide fairly fast recharge rates. The suit now recharges its energy shielding at twice the rate of that of MJOLNIR, but the shields can only take about 75% of the damage.
After months of work, the suit was ready to be tested. In March 2553, Black Guard were deployed en masse onto Mars to fight off Covenant forces. The armour held up well against plasma weaponry and excelled against ballistics. Jiralhanae weaponry proved to be troublesome to deal with due to the sheer penetrating power of the spikes.
Legionnaire engineers are working around the issue of dealing with Jiralhanae weaponry since not all Black Guards are at the refined stage or organized stage, whom know when to take cover. The Ferals prove to be the most vulnerable due to their habit of rushing opponents.
Finding a cheap yet effective armour system will require time and much compromise.
Last edited by Doctor Jensen on April 16th 2013, 11:17 am; edited 1 time in total (Reason for editing : Spelled armory the wrong way. LOLOLOLOL)