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    Metallic Knights Character Registry

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    It's Kruger
    Freelancer Operative

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    Metallic Knights Character Registry

    Post  It's Kruger on August 26th 2015, 8:15 am

    I know I should have done this a while ago, but here is a list of characters based on 3 different lists; Combat Master, Malevolent, and Non-Combat Characters.

    As the characters die, change alliances, or even when new people show up, I'll update this list. So check it every time you see a new name in Metallic Knights or Legendarium Bellator (Formerly Knighttime Stories).

    Also, here you can make your own character with the template provided at the bottom of this post. I recommend you read Metallic Knights Lore so you kind of understand what goes into making a character. If you need help using this template, look at the Character Registry for guidance.

    Soul Template

    Name: Musical Term/Genre FSN-### (Higher than 10, less than 283) "SampleMan/SampleWoman" (Only include the name in "" if you're creating a Malevolent)

    Category: (Combat Master, Industrial Master, Civilian Master, or Malevolent)

    Rank: (Combat Master: A-Rank to C-Rank. You guys can't make S-Ranks. Sorry. 2tuff4me. Malevolent: Tier 1 Super Tough, Tier 2 Kinda Tough, Tier 3 Practically Zombies).

    Abilities (Usually 2 words. Can have as many as you want, but all must fit general theme of character.)
    "Sample-Move"- Description.

    Physical Description: (They can look like whatever you want, but we usually go for the Megaman.exe look. Any character from that show/game works, but try to be a little original.)

    Personality:
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    It's Kruger
    Freelancer Operative

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    Re: Metallic Knights Character Registry

    Post  It's Kruger on August 26th 2015, 10:08 am

    Combat Master Registry

    Name: Lady Opera FSN-001

    Category: N/A

    Rank: N/A

    Abilities
    Unknown

    Physical Description: White armor with a black bodysuit underneath. Her skin is pale, in a tone mimicking human Caucasian skin. She has light blue eyes, blonde hair underneath her helmet, and a smaller frame than most.

    Personality/Job Description: The spiritual leader of the Souls in New Harmony, Lady Opera is the first Soul extracted from the Domain. She does not fight, but guides all Souls through turmoil and officially names every Robot Master that is born in New Harmony.



    Name: REDACTED FSN-002

    Category: Combat Master

    Rank: N/A

    Abilities
    REDACTED
    REDACTED
    REDACTED
    REDACTED

    Physical Description: REDACTED he wore jet black armor and a barely exposed bodysuit underneath. REDACTED and a Saber on the other hand. REDACTED worst event in New Harmony's history.

    Personality/Job Description: REDACTED



    Name: REDACTED FSN-003 "General"

    Category: Combat Master

    Rank: N/A

    Abilities
    REDACTED
    REDACTED
    REDACTED

    Physical Description: Wears jet black armor with a yellow trim. He has a slim energy blade on his right hand and a extremely powerful buster on the other. He is built sturdy, and looks able to take a serious amount of damage.

    Personality/Job Description: The Military leader of the Robot Masters, General commands every Combat Master's missions and training personally, earning the station after the REDACTED incident REDACTED years ago.



    Name: Cavatino FSN-039 "FerroMan"

    Category: Combat Master

    Rank: S-Rank

    Abilities
    "Rend"- Activates the ferromagnetic energy in Cavatino's hands, which allows him to rapidly push and pull metal on a microscopic scale at a close range, so quickly that it seems he simply tears, blows up, or implodes whatever metal he touches.

    "Full-Extraction"- One of the abilities that makes Cavatino a terrifying opponent, Cavatino activates his powerful long-range magnets and pulls any and all metal out of someones body. The circuits in a Robot Master or a Malevolent, and even the iron in the blood of a human, killing them instantly.

    Physical Description:  Designed with hispanic influences in his physical appearance, Cavatino possesses jet black hair, dark olive skin, and piercing red eyes. Despite the attempt to make the master appear intimidating and demoralizing to repel human interaction, these physical features have caused him to develop a cult following among women in a 16-30 age bracket.

    His armor was patterned after General's, but with lighter weight and an experimental alloy. His armor is jet black with a deep red bodysuit. His helmet has a full shield, with a red visor and a black mouth guard.

    Personality/Job Description: A boisterous robot master, Cresendo is true to his name. Speaking in a loud voice, and taking pride in both his job skills and battle capabilities, Cresendo is supportive, friendly, and generally a joy to be around.
    He seems to relish the company of other robot masters, and constantly pushes his teammates to give 200%. The percentage which he tells his teammates to give varies, and has at times reached one million percent during dire situations.
    He has markedly excellent control with his techniques, and even under incredibly stressful or perilous circumstances, has never employed his drill in a manner that would endanger a human being or an allied unit. On the contrary, he once compromised an entire cliff face to crush a powerful opponent, while using his body to shield a human hostage from danger, resulting in a full recovery of all endangered nomads.



    Name: (Big & Little) Duet FSN-044 "BlastMan"

    Category: Combat Masters

    Rank: S-Rank

    Abilities
    "Nuclear-Payload"- An extremely powerful mini nuclear warhead that launches from Duet's chest. However, this ability requires a massive amount of energy, and will almost completely drain Duet's power.

    "Brimstone-Barrage"- Another powerful attack. Duet launches dozens homing missiles from his smaller left-hand cannon that stick to a single target and detonate all at once.

    "WMD"- Instead of an attack, this ability is an advanced form that, with the assist of Little Duet, causes Big Duet to grow a very large energy shield, increases his accuracy, rate of fire, and explosion size on all weapons.

    Personality/Job Description: Big Duet speaks in grunts only Little Duet can understand. Little Duet is childish, caring, and loves his brother more than anything.

    Big and Little Duet share a Soul, partially fractured in the Domain, the engineers at the Forge separated them completely and found that Big Duet lacked everything Little Duet had in terms of speech, personality, hand-eye coordination, and social skills. At the same time, Little Duet lacked combat effectiveness, reaction time, weapon skill, and the situational awareness needed to be a COmbat Master. Together, they make a Combat Master who comes in third in power under General and Cavatino, and it's not a far distance between Duet and second.



    Name: Crescendo FSN-047 "Quake Man"

    Category: Combat Master

    Rank: S-Rank

    Abilities
    "Tremor-Breaker" Creates a powerful fissure that tears through the earth, splitting rocks open, dropping enemies down a hole of Crescendo's choice in depth.

    "Fault-Line" Crescendo creates a temporary Fault Line under his fist and can create an earthquake of his choice in size and strength.

    Physical Description: Dark red with a white trim and a gray undersuit, Crescendo is a very physically taunting Robot Master, standing just a few feet short of Duet and a head above the rest. He's built like a truck, huge shoulders, large arms, thick legs, and huge hands. Everything about him is physically taunting, as long as he isn't standing next to Duet.

    Personality/Job Description: A boisterous robot master, Cresendo is true to his name. Speaking in a loud voice, and taking pride in both his job skills and battle capabilities, Cresendo is supportive, friendly, and generally a joy to be around.
    He seems to relish the company of other robot masters, and constantly pushes his teammates to give 200%. The percentage which he tells his teammates to give varies, and has at times reached one million percent during dire situations.
    He has markedly excellent control with his techniques, and even under incredibly stressful or perilous circumstances, has never employed his drill in a manner that would endanger a human being or an allied unit. On the contrary, he once compromised an entire cliff face to crush a powerful opponent, while using his body to shield a human hostage from danger, resulting in a full recovery of all endangered nomads.



    Name: Hymn FSN-049 "SaintMan"

    Category: Combat Master

    Rank: S-Rank

    Abilities
    "Dark-Ages" Hymn's entire body lights up dark purple. He enhances his physical strength upwards of 300%, heavily increases his speed, makes his armor thicker, and makes his hits much, much harder.

    "Mourning-Star" Hymn's energy mace detaches from his arm and connects to a chain attached to his arm. The weapon can tear through multiple enemies like butter.

    Physical Description: Hymn wears a light gray armor set, with pauldrons, breastplates, helmet, and even greaves that mimic knights of pre-ancient days, known only through preserved books. He wields an energy mace on his right hand and a heavy buster on the other. Everything down to his body and personal combat style is built to fight large groups of enemies.

    Personality/Job Description: While a S-Ranked Master, Hymn is the weakest of the group, mostly spending his time heading to ever word and command General has to give, even to his own detriment. He's vicious in combat, but for the most part, just not as skilled as other Combat Masters. He has a following of enemies even within the New Harmony walls, and conflict is all but certain.



    Name: Vesper FSN-052 "ChargeWoman"

    Category: Combat Master

    Rank: S-Rank

    Abilities
    "Ink-Drop" Vesper jumps high into the air and comes flying straight down, her energy-charged boots pointing straight down and landing in a mid-sized explosion.

    "Full-Charge" An advanced mode that activates the energy charges on both arms and legs, increases speed dramatically, and increases the energy output on her limbs by 150%, causing more damage.

    "Spin-Dance" Vesper stands on both hands and spreads her legs above her. Using her hands to turn, she spins at an incredible speed, her legs working as helicopter blades rather than limbs.

    Physical Description: Her armor is a deep orange with a yellow trim and black bodysuit. In her combat mode, a visor slots in over both her eyes. She has a trim build to accommodate her quick and agile combat style. She has auburn colored hair and mid-tone Caucasian synthetic skin.

    Personality/Job Description: A natural born leader and big sister to most of the A-Ranked Combat Master, she leads those in her rank with an officially vague, but well respected leadership role. While she is stern and tough, she is also caring and feels deeply for her brothers and sisters.



    Name: Grave FSN-089 "REDACTED" "Skull"

    Category: Ex Combat Master

    Rank: Ex B-Rank

    Abilities
    N/A

    Physical Description: Pale white and black armor. Most notible trait is the lack of synthetic skin on his face, revealing only red eyes and a metallic skull all Robot Masters have, thus the name Skull. Should he been sighted in the Wastes, contact control and wait for the closest A-Rank or higher Combat Master.

    Personality/Job Description: N/A


    Name: Pastoral FSN-094 "PulseMan"

    Category: Combat Master

    Rank: A-Rank

    Abilities
    "Gold-Knock" Pastoral charges up his right buster and fires it as he punches an opponent, dealing massive damage.

    "Silver-Splash" Spends a decent amount of time charging up his left buster, which fires more quickly with lighter rounds than his right, and fires in a powerful volley of rapid fire buster shots.

    "Platinum-Star" Pastoral charges both his heavy and his light buster and fires at the same time, dealing a great amount of damage for a shockingly low amount of energy spent.

    "Onyx-Menace" The most horrifying and powerful of Pastoral's attacks. Due to his base nature of being a support unit, Pastoral uses this power as an attack; touching an enemy and using his very own Soul to damage theirs, actually fusing their Souls together in the process. The attack is so powerful, that those on the receiving end can actually feel the Domain, a Soul's own personal Hell.

    Physical Description:

    Personality/Job Description: TBC



    Name: Octave FSN-096 "SaberMan"

    Category: Combat Master

    Rank: A-Rank

    Abilities
    "Head-Hunter"

    "Blade-Runner" His saber becomes a massive claymore capable of cutting through almost anything

    "Time-Skimmer" Octave is granted a huge boost in speed and gains a second saber in his left hand.

    "Burst-Raider" He shoots his saber from his arm in a huge a powerful blast. Uses up all of his weapon’s energy and forces him to recharge after use

    Physical Description:

    Personality/Job Description:



    Name: Solo FSN-116 "MarksMan"

    Category: Combat Master

    Rank: A-Rank

    Abilities

    Physical Description:

    Personality/Job Description:



    Name: Sonata FSN-283 "ApacheWoman"

    Category: Combat Master

    Rank: B-Rank

    Abilities
    TBC

    Physical Description:

    Personality/Job Description:

    (I'll finish these later.)


    Last edited by It's Kruger on November 19th 2015, 6:58 pm; edited 2 times in total
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    Manny
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    Re: Metallic Knights Character Registry

    Post  Manny on September 2nd 2015, 11:45 am

    Wait... Were we supposed to make characters?!

    I thought this was just for your personal use.
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    It's Kruger
    Freelancer Operative

    Posts : 336
    Join date : 2013-01-17
    Age : 20
    Location : 'murica.

    Re: Metallic Knights Character Registry

    Post  It's Kruger on September 2nd 2015, 11:49 am

    Both, hombre. Just if someone wants to.

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